Скачать торрент Divinity: Original Sin 2 - Definitive Edition (Larian Studios) (v.3.6.69.464
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Список форумов Международный торрент-трекер Rustorka | Русторь до последнего!» Игры для PC » RPG |
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100501ыйАкк |
Скрытый текст Торрент перезалит. Пропатчено до версии v.3.0.146.559 Кто скачал перехешируйтесь. Обновление коснулось Data.bin. Data1.bin, Data3.bin. Обновлено 06.09.2017 г. |
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MikeNew |
07-Окт-17 05:46 (спустя 31 минута)
По вашим ощущениям сколько еще патчей нужно чтобы можно было начать играть?
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Zlom87 |
07-Окт-17 07:22 (спустя 1 час 35 минут)
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_xatab_ |
07-Окт-17 07:25 (спустя 2 минуты)
Ребята,патч большой.Поэтому я создал торрент
Кому нужен скачайте у меня. http://sendfile.su/1367503 Ставиться на мой предыдущий релиз версии 2.3.0.143.909 |
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MichaelKn |
07-Окт-17 10:01 (спустя 2 часа 36 минут)
_xatab_ не могу поставить патч.Пишет что не находит установленной игры.Путь установки самой игры менял.Пробовал кинуть патч в корневую папку.Можно ли как то обновиться?
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_xatab_ |
07-Окт-17 11:01 (спустя 1 час)
MichaelKn Значит у тебя версия репака другая. Я же выше написал на какую версию. Надо вовремя обновляться. Патчи я давал. Смотри в посту
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mipko |
07-Окт-17 11:32 (спустя 30 минут)
Если не трудно, какие изменения или дополнения вносит патч?
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MichaelKn |
07-Окт-17 11:37 (спустя 4 минуты)
_xatab_ у меня сейчас установлена версия репака от 30.09 то есть 143.909.Я так понимаю на неё ставить новый нужно патч.
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snoopyc |
07-Окт-17 11:49 (спустя 11 минут)
MichaelKn На меге разберешься. Обновился без проблем
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_xatab_ |
07-Окт-17 12:19 (спустя 29 минут)
MichaelKn Да правильно.
mipko Patch 3.0.146.559 (06 October 2017) Improvements and changes: • Improved and added several quest status updates in the Journal. • Fixed several quests not closing properly or when expected. • Spider legs now correctly prevent player from getting Webbed. • Tweaked frequency of certain automated dialogs. • Fleeing from combat now pops up the waypoint menu instead of moving you to nearest waypoint. • Added several improvements and hints in Arx that tie people together, and that introduce places and characters (e.g. added a thief corpse/ghost in the death-fog storage room). • Save/load screen has been reskinned. • Removed camera shake from poison damage over time. • Smoke now blocks Attack Of Opportunity. • Lowered Persuasion difficulty in Arx. • Pressing the right mouse button now stops all characters’ movement chained to the current character. • Reskinned lobby and serverlist. • Improved Taunting in favour of the Taunter. • Optimised performance on certain AI actions. • Filter states on inventory are now saved. • Made the surfaces created by intersection temporary, but long-lived, instead of infinite (also fixes some surface puzzles). • Reactive Shot now uses equipped weapon stats to calculate damage. • Reduced survivability and base damage of Bone Widow. • Reduced Chicken form running distance to 6 meters. • Small reduction in XP gain in Reaper’s Coast and Council of Seven areas. • Fixed melee and rogue archetypes ignoring characters with Stench talent. • Fixed Windego’s skills if you meet her in Council of Seven. • Made several changes to Captive Deep-dweller in the third round of the Arena in Reaper’s Coast. • The puzzle to get to Reimond now has a perception check on the hidden wall, and the wall supports lockpicking. • Voidwoken chicken should not be able to absorb source points. • Updated stats, skills, loot and archetype of Zaleskar. • Lobby browser now shows map names alphabetically. • Controller UI shows button hint in dialog windows when you can scroll. • Controller type can be auto detected and button hints are shown accordingly. • There is now a button to immediately go to the Recipe window (H by default). • In the rune screen, you can now see all runes in all your party members’ inventories. Bug Fixes: • Fixed crash that could happen when putting parent containers into child containers. • Fixed crash when you accept a party invitation from a client that has left the game. • Fixed crash when attacking ground with a projectile strike type of skill (via script or modding). • Fixed a crash that could happen when loading game or returning to main menu (destroying AiGrid). • Fixed crash if you choose to sleep again with lizard after you put on all equipment and the thieves were already killed. • Fixed a Story Patching issue. This prevented certain previous storyline fixes to not be applied correctly. • Fixed a blocking issue in the Hall of Echoes: not having the cloud appear after completing the third part of the ritual and talking to a God. • Fixed a blocking issue with characters playing dead during the Kraken combat. • Fixed a blocking issue when selecting the option “pick up” when talking to the Parrotplant in Arx. • Fixed a blocking issue when saving during Braccus’ dialogue in the endgame scene. • Fixed a blocking issue that could happen in a dialogue with Dallis in the endgame scene. • Fixed a blocking issue where characters would still be considered in combat in the endgame scene, and nothing would be clickable. • Fixed blocking issues caused by story scripting setting items offstage. • Fixed a blocking issue with the Pilgrim Door not opening in Arx. • Fixed a blocking issue with the crypt puzzle where blocks would rotate 45 degrees instead of 90 degrees in multiplayer or in savegames. • Fixed a blocking issue that could happen when being teleported while in the middle of casting a skill. • Fixed issue where Gwydian could end up being non-interactable (kill magisters without triggered Gwydian and voidwoken). • Fixed an issue where some companions would not be recruitable after the attack on the Lady Vengeance. • Fixed magic mirror portrait rendering. • Fixed magic mirror showing encumbered icon. • Fixed scrolls not scaling with primary attribute. • Fixed desync when using Enrage which could cause lack of crits. • Fixed a bug where instakill surfaces would make it impossible to resurrect a character inside them. • Fixed several instances where Reactive Shot would not trigger correctly. • Fixed Reactive Shot being triggered by invisible characters. • Fixed Dome of Protection ignoring vision blockers. • Fixed melee attackers sometimes being able to still attack enemies on a higher ledge. • Fixed issues with statuses not being set during dialogues which could cause other issues in turn. • Fixed some quest markers not showing up for all party members. • Fixed a bug with the cat following the last of the players, not the first one. • Fixed an issue with Malady having the wrong alignment. • Can no longer unassign all characters from a player. • Fixed clicking through NPCs, picking up items (often by accident). • Fixed certain limbs not triggering the correct dialogs in Council of Seven. • Fixed jump skill issue that allowed players to end up in unintended locations. • Fixed combat turn order being broken after character could no longer get a turn. • Fixed Magister Julian sending the player East instead of West. • Fixed several minor dialog text issues. • Fixed several dialog flag issues. • Fixed certain waypoints not being activated correctly. • Fixed several issues with nodes in dialogs not playing voice file. • Fixed several issues with Lovrik encounter. • Fixed issue with spirit vision sometimes not working after save/load. • Fixed incorrect gender in certain cutscenes. • Fixed being able to teleport into the Magic Mirror room. • Fixed bartering screen where “Balance offer” would show incorrect gold amount after something was changed in offer. • Controller mode: fixed summons not being able to delay their turn. • Fixed not getting up after being knocked down or teleported after using Play Dead skill. • Fixed issue where disarming a knocked down character would cause character to stand up straight. • Fixed issue where certain origin moments were queued one after the other. • Fixed issue with story call ItemTemplateRemoveFrom not searching recursively through all inventories inside of the parent inventory. • Fixed wrong vision cones (shift) when player has points in Sneaking ability. • Fixed issue with White Magister ship not always moving correctly. • Fixed pipe exit to escape Fort Joy being easily destructible. • Fixed a repeating issue in Beast’s recruitment dialog. • Fixed pathfinding issues on Lady Vengeance. • Fixed issue with poison surface not spawning correctly under undead party members. • Fixed evidence chest not having a tooltip. • Fixed several issues related to stealing. • Fixed previews of Attack Of Opportunity not always reflecting execution. • Fixed AI endlessly complaining about doors being stuck (they will only nag once, e.g. in Arena’s treasure room). • Fixed issue where character could be stuck in combat mode and could never sheathe their weapon (desync issue). • Fixed queueing actions not always picking up item by default. • Fixed an issue with skills disappearing from Skillbars or being un-memorised when dragging them around in the skillbar. • Fixed make war issues near Gods in Hall of Echoes. • Fixed not having anymore source if you want to bless each God in the Hall of Echoes. • Fixed notification being sent about un-memorising skills even if character was not under control of the player. • Fixed issue when attacking Gareth as he is carrying Jonathan. • Fixed possible endgame combat blocker (combat would not start automatically). • Fixed recipe categories. • Fixed dead characters getting stuck in Arx Arena combat due to horror sleep status. • Fixed turn order issue in the fight for the Lady Vengeance. • Fixed a bug where mask of the shapeshifter could shift you back to original shape. • Fixed Dream Undone and All-Father, Life-Shaper achievements triggering incorrectly. • Fixed several issues with Lohse’s shapeshifted form. • Fixed volatile voidlings having incorrect level in Reaper’s Coast. • Fixed Arx Death room having puppets that endlessly spawn and die instantly during combat. • In multiplayer, use client language setting for showing origin names. • Fixed mirror image of a hero character sometimes being wrong. • Disabled trading with Kemm when he arrives at Arhu’s. • Fixed being moved to a different region altogether after teleporting into Windego’s cell. • Fixed Tarquin not telling you about Godslayer and not showing up at the Graveyard. • When Malady mentions Tarquin, now set map marker on Tarquin instead of Graveyard cause Tarquin could be at 3 spots. • Fixed bug where clearing a keybinding would not be saved. • Fixed “glass weapons” not breaking when using with a skill. • Fixed issue with Arx pipes puzzle: blessed blood would not propagate correctly. • Fixed resurrecting sometimes not adding you to combat. • Fixed not being able to receive skill from an item if you already memorised it but don't meet requirements anymore. • Fixed a bug where dismissing henchmen seemed to give them a free talent point after you spent it already. • Fixed being able to use projectile strike skills on items or characters that were out of sight range. • Fixed characters teleporting automatically. • Fixed being able to cast Swap Ground out of sight. • Fixed not being able to talk to Gwydian Rince under certain conditions. • Fixed being able to use fast targeting to find invisible characters. • Fixed leaking PPGammaCorrection shader. • Prevented party management tutorials from playing inside split screen character creation. • Prevent flee tutorial if no waypoints available. • Fixed creating water on top of electrified cursed blood: now leaves electrified water. • In controller mode, fixed talking to ghost when ghost was on top of his corpse. • Fixed visual effects (e.g. camera shake) playing eternally for second player if he joins game in the middle of the effect. • Fixed issue with the camera not going correctly to the origin presentation camera in controller mode. • Fixed AI still using taunt when near death or when no allies left. • Smoke cloud after using laser ray is now blocking vision. • Fixed source lich alignment issues and repeating dialogs. • Made Siwan bleed because dialog says Siwan is bleeding. • Fixed Almira trade table sometimes generating items of wrong quality. • Fixed a bug where Illusionist dungeon objects could become invisible after save-load. • Fixed Qanna fighting and talking while petrified. • When memorial dig sites are unlocked on map, difficulty check now turns to trivial so you can find them. UI Fixes: • Fixed journal map camera clamping. • Fixed controller journal marking read quests as new when changing tabs. • Fix Take All button sometimes missing on containers. • Fix context menu displacement in splitscreen controller UI when opening inventory. • Fixed text cutoff issues in some UIs. • Fixed AP bar sometimes disappearing in controller mode when switching characters. • Controller mode: now show HP bars of characters while it’s not your turn. • Controller mode: “invite to party” no longer bypasses the diplomacy manager. • Fixed bug where icon of dismissed character would still be shown in party manager. • Scrolling through more than four characters in the character-sheet UI now looks good and understandable. • Selecting a stack in the crafting UI now shows item splitter. • In controller mode, the Skillbar can now be used in combat when it’s not your turn (for browsing, previewing). • Fixed issue when in controller mode player would teleport character or use waypoint while in selector mode, camera would not follow character but would still be locked on selector. • Fixed item tooltip still showing after opening a book, blocking the view of the book. • Overhead damage numbers displays are now offset, reducing overlap. • Fixed missing strings for loca in Roll UI. • Fixed text cut offs and button positioning in Inventory and Character Sheet. • Fixed scrollbar in inventory sometimes not showing. • Fixed message boxes with really long text. • Fixed adding to wares sometimes moving wrong item when shift clicking item in inventory. • Fixed up/down key assignment confusion on keyboard hotbar UI. • Fixed close buttons in controls options not showing warning if there are unsaved changes. • Fixed width of statuses in examine UI. • Made longer enemy names fit enemy health bars. • Fixed max gold amount not fitting in icon slot. • Fixed some cooldowns in skillbar showing zero when it should be one. • Fixed how main menu and some UIs in GM would handle the Escape button. • Fixed dialog cutoffs in split screen when players are in different dialogs. • Can now copy paste in direct connect message box. • Fixed magic mirror throwing an invalid error message about tags. • Fixed “mute sound” option in controller mode menu. • Voice label in character creation was sometimes showing wrong name when choosing origin character. • Updated backgrounds in the credits screen. GM Mode: • Fixed issue that dragging items to inventory went directly into equipment slot. • Fixed issue with loading a savegame while having new active mods. • Fixed a crash related to equipment. • Fixed broken stats for spawned equipment. • Fixed names and labels of several building blocks. • Fixed crafting being interrupted by global pause. • Fixed Music Assets in mood panel. • Fixed several issues on level binding screen. • Removed some items from GM menus that shouldn’t have been available. • Fixed an issue that could happen where a GM couldn’t seem to place an item or character in a certain spot when not using drag and drop. • Fixed issue with adding physical and magical armour to characters. • Fixed roll dice UI not showing up on top of some other windows. • Fixed copied GM Campaign not showing in the list of My Campaigns until player launches GM Campaign Manager screen. • When GM possesses creature, fixed UI showing tags instead of custom stats. • Fixed duplication and saving of a shapeshifted character. • Fixed issue when GM possessed a creature and could use the party management screen (invite/make war). • Character sheet in GM now uses shortest possible names for stats. • Fixed Vignette half showing after spamming show/hide. • Fixed being unable to make choice on vignette screen if skill bar is active in controller mode. • Fixed player slots drawn outside of the border in the connectivity UI. • Fixed ambiance not being saved in GM level. • “New vignette” string can now be localised. • Fixed "delete" button of exported monsters and items. • Fixed groups update after exporting any monster or item. • Fixed dragging newly created monsters to encounter pane. • Fixed magnifying glass not opening sticky UI when expected. • Fixed MoodPanel sometimes breaking after loading. Sound: • Closing inventory / stats now makes sound. • Fixed some drop item sounds. • Fixed drop sound when splitting items. • Trying to equip item without meeting the requirements makes sound now. • Fixed music changing to wrong state when switching party members. • Fixed voice of black ring reaver ghost in RC. Modding: • Fixed: not being able to publish campaign after user sets dependency add-on for GM. • Added extra osiris call CharacterResurrectAndResetXPReward() which resets the resurrected flag of the resurrected character. • Fixed having to create stats twice before it would be committed. • Notify user of mods without valid story. |
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MichaelKn |
07-Окт-17 12:59 (спустя 40 минут)
Дивинити не хочет со мной дружить.Сперва просадки фпс,теперь не ставится патч,хотя я нигде не ошибся.Жду смерти сохранений тогда)
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SUPERMAN7777 |
07-Окт-17 13:01 (спустя 1 минута)
MichaelKn Такая же проблема, не ставится патч, текущая версия .143.909
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Luther_King |
07-Окт-17 13:10 (спустя 9 минут)
патч ставится, только очень долго
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snoopyc |
07-Окт-17 14:58 (спустя 1 час 47 минут)
Luther_King 5 минут подождал, пошел за кофе, вернулся и все готово. у меня игра стала лучше работать в полноэкранном режиме
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dimon-san |
07-Окт-17 15:30 (спустя 32 минуты)
Xatab Спасибо за труд, здоровья тебе |
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snoopyc |
07-Окт-17 15:40 (спустя 10 минут)
dimon-san Первый раз проходил игру созданным персом (человек, боец). Вот во втором прохождении выбрал Фейна - персонаж имбовый, да и сюжетка за него слегка меняется
добавлено спустя 3 минуты: _xatab_ Добра картинка |
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dimon-san |
07-Окт-17 15:41 (спустя 1 минута)
snoopyc Я проходил эльфам- магам, очень плохой выбор. С ним многие отказывались общаться, из за того что он людоед
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v1err |
07-Окт-17 17:19 (спустя 1 час 37 минут)
Воин+убийца с двумя мечами - имба-сочетание. И может легко добраться до кого хочешь, и носит тяжелую броню, и урон адовый. Боевое дело+два оружия+путь убийцы все идут на множители урона в ближнем бою, еще можно инициативу и крит подкрутить, тогда будет чудовище. Можно сон кидать, можно ноги рубить, чтобы не убежали. Короче мясник)
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Exorcisto |
07-Окт-17 17:49 (спустя 29 минут)
Обновлял патчем предыдущую версию репака (909)
Код: Divinity: Original Sin 2 patch log Incorrect version of: E:\Games\Divinity - Original Sin 2\\bin\EoCApp.exe Incorrect version of: E:\Games\Divinity - Original Sin 2\\bin\SupportTool.exe |
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snoopyc |
07-Окт-17 20:20 (спустя 2 часа 31 минута)
v1err Фейн у меня рыцарь с двуручным мечом, Себилла рога. Получаю кайф от игры Exorcisto
Скрытый текст |
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