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Скачать торрент Divinity: Original Sin 2 - Definitive Edition (Larian Studios) (v.3.6.69.4648 (40474) + DLC) (RUS|ENG) [RePack] от xatab Обновлено 23.08.2020 г.

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100501ыйАкк

post 07-Окт-17 05:14

Скрытый текст
Торрент перезалит. Пропатчено до версии v.3.0.146.559
Кто скачал перехешируйтесь. Обновление коснулось Data.bin. Data1.bin, Data3.bin.
Обновлено 06.09.2017 г.
наверно 06.10.2017?

MikeNew

post 07-Окт-17 05:46 (спустя 31 минута)

По вашим ощущениям сколько еще патчей нужно чтобы можно было начать играть?

Zlom87

post 07-Окт-17 07:22 (спустя 1 час 35 минут)

Ц MikeNew писал(а):

07-Окт-17 06:46 (спустя 31 минута)
По вашим ощущениям сколько еще патчей нужно чтобы можно было начать играть?
играть можно с релиза

_xatab_

post 07-Окт-17 07:25 (спустя 2 минуты)

Ребята,патч большой.Поэтому я создал торрент
Кому нужен скачайте у меня.
http://sendfile.su/1367503
Ставиться на мой предыдущий релиз
версии 2.3.0.143.909

MichaelKn

post 07-Окт-17 10:01 (спустя 2 часа 36 минут)

_xatab_ не могу поставить патч.Пишет что не находит установленной игры.Путь установки самой игры менял.Пробовал кинуть патч в корневую папку.Можно ли как то обновиться?

_xatab_

post 07-Окт-17 11:01 (спустя 1 час)

MichaelKn
Значит у тебя версия репака другая.
Я же выше написал на какую версию.
Надо вовремя обновляться. Патчи я давал. Смотри в посту

mipko

post 07-Окт-17 11:32 (спустя 30 минут)

Если не трудно, какие изменения или дополнения вносит патч?

MichaelKn

post 07-Окт-17 11:37 (спустя 4 минуты)

_xatab_ у меня сейчас установлена версия репака от 30.09 то есть 143.909.Я так понимаю на неё ставить новый нужно патч.

snoopyc

post 07-Окт-17 11:49 (спустя 11 минут)

MichaelKn
На меге разберешься.
Обновился без проблем monkey

_xatab_

post 07-Окт-17 12:19 (спустя 29 минут)

MichaelKn
Да правильно.

mipko
Patch 3.0.146.559 (06 October 2017)
Improvements and changes:
• Improved and added several quest status updates in the Journal.
• Fixed several quests not closing properly or when expected.
• Spider legs now correctly prevent player from getting Webbed.
• Tweaked frequency of certain automated dialogs.
• Fleeing from combat now pops up the waypoint menu instead of moving you to nearest waypoint.
• Added several improvements and hints in Arx that tie people together, and that introduce places and characters (e.g. added a thief corpse/ghost in the death-fog storage room).
• Save/load screen has been reskinned.
• Removed camera shake from poison damage over time.
• Smoke now blocks Attack Of Opportunity.
• Lowered Persuasion difficulty in Arx.
• Pressing the right mouse button now stops all characters’ movement chained to the current character.
• Reskinned lobby and serverlist.
• Improved Taunting in favour of the Taunter.
• Optimised performance on certain AI actions.
• Filter states on inventory are now saved.
• Made the surfaces created by intersection temporary, but long-lived, instead of infinite (also fixes some surface puzzles).
• Reactive Shot now uses equipped weapon stats to calculate damage.
• Reduced survivability and base damage of Bone Widow.
• Reduced Chicken form running distance to 6 meters.
• Small reduction in XP gain in Reaper’s Coast and Council of Seven areas.
• Fixed melee and rogue archetypes ignoring characters with Stench talent.
• Fixed Windego’s skills if you meet her in Council of Seven.
• Made several changes to Captive Deep-dweller in the third round of the Arena in Reaper’s Coast.
• The puzzle to get to Reimond now has a perception check on the hidden wall, and the wall supports lockpicking.
• Voidwoken chicken should not be able to absorb source points.
• Updated stats, skills, loot and archetype of Zaleskar.
• Lobby browser now shows map names alphabetically.
• Controller UI shows button hint in dialog windows when you can scroll.
• Controller type can be auto detected and button hints are shown accordingly.
• There is now a button to immediately go to the Recipe window (H by default).
• In the rune screen, you can now see all runes in all your party members’ inventories.
Bug Fixes:
• Fixed crash that could happen when putting parent containers into child containers.
• Fixed crash when you accept a party invitation from a client that has left the game.
• Fixed crash when attacking ground with a projectile strike type of skill (via script or modding).
• Fixed a crash that could happen when loading game or returning to main menu (destroying AiGrid).
• Fixed crash if you choose to sleep again with lizard after you put on all equipment and the thieves were already killed.
• Fixed a Story Patching issue. This prevented certain previous storyline fixes to not be applied correctly.
• Fixed a blocking issue in the Hall of Echoes: not having the cloud appear after completing the third part of the ritual and talking to a God.
• Fixed a blocking issue with characters playing dead during the Kraken combat.
• Fixed a blocking issue when selecting the option “pick up” when talking to the Parrotplant in Arx.
• Fixed a blocking issue when saving during Braccus’ dialogue in the endgame scene.
• Fixed a blocking issue that could happen in a dialogue with Dallis in the endgame scene.
• Fixed a blocking issue where characters would still be considered in combat in the endgame scene, and nothing would be clickable.
• Fixed blocking issues caused by story scripting setting items offstage.
• Fixed a blocking issue with the Pilgrim Door not opening in Arx.
• Fixed a blocking issue with the crypt puzzle where blocks would rotate 45 degrees instead of 90 degrees in multiplayer or in savegames.
• Fixed a blocking issue that could happen when being teleported while in the middle of casting a skill.
• Fixed issue where Gwydian could end up being non-interactable (kill magisters without triggered Gwydian and voidwoken).
• Fixed an issue where some companions would not be recruitable after the attack on the Lady Vengeance.
• Fixed magic mirror portrait rendering.
• Fixed magic mirror showing encumbered icon.
• Fixed scrolls not scaling with primary attribute.
• Fixed desync when using Enrage which could cause lack of crits.
• Fixed a bug where instakill surfaces would make it impossible to resurrect a character inside them.
• Fixed several instances where Reactive Shot would not trigger correctly.
• Fixed Reactive Shot being triggered by invisible characters.
• Fixed Dome of Protection ignoring vision blockers.
• Fixed melee attackers sometimes being able to still attack enemies on a higher ledge.
• Fixed issues with statuses not being set during dialogues which could cause other issues in turn.
• Fixed some quest markers not showing up for all party members.
• Fixed a bug with the cat following the last of the players, not the first one.
• Fixed an issue with Malady having the wrong alignment.
• Can no longer unassign all characters from a player.
• Fixed clicking through NPCs, picking up items (often by accident).
• Fixed certain limbs not triggering the correct dialogs in Council of Seven.
• Fixed jump skill issue that allowed players to end up in unintended locations.
• Fixed combat turn order being broken after character could no longer get a turn.
• Fixed Magister Julian sending the player East instead of West.
• Fixed several minor dialog text issues.
• Fixed several dialog flag issues.
• Fixed certain waypoints not being activated correctly.
• Fixed several issues with nodes in dialogs not playing voice file.
• Fixed several issues with Lovrik encounter.
• Fixed issue with spirit vision sometimes not working after save/load.
• Fixed incorrect gender in certain cutscenes.
• Fixed being able to teleport into the Magic Mirror room.
• Fixed bartering screen where “Balance offer” would show incorrect gold amount after something was changed in offer.
• Controller mode: fixed summons not being able to delay their turn.
• Fixed not getting up after being knocked down or teleported after using Play Dead skill.
• Fixed issue where disarming a knocked down character would cause character to stand up straight.
• Fixed issue where certain origin moments were queued one after the other.
• Fixed issue with story call ItemTemplateRemoveFrom not searching recursively through all inventories inside of the parent inventory.
• Fixed wrong vision cones (shift) when player has points in Sneaking ability.
• Fixed issue with White Magister ship not always moving correctly.
• Fixed pipe exit to escape Fort Joy being easily destructible.
• Fixed a repeating issue in Beast’s recruitment dialog.
• Fixed pathfinding issues on Lady Vengeance.
• Fixed issue with poison surface not spawning correctly under undead party members.
• Fixed evidence chest not having a tooltip.
• Fixed several issues related to stealing.
• Fixed previews of Attack Of Opportunity not always reflecting execution.
• Fixed AI endlessly complaining about doors being stuck (they will only nag once, e.g. in Arena’s treasure room).
• Fixed issue where character could be stuck in combat mode and could never sheathe their weapon (desync issue).
• Fixed queueing actions not always picking up item by default.
• Fixed an issue with skills disappearing from Skillbars or being un-memorised when dragging them around in the skillbar.
• Fixed make war issues near Gods in Hall of Echoes.
• Fixed not having anymore source if you want to bless each God in the Hall of Echoes.
• Fixed notification being sent about un-memorising skills even if character was not under control of the player.
• Fixed issue when attacking Gareth as he is carrying Jonathan.
• Fixed possible endgame combat blocker (combat would not start automatically).
• Fixed recipe categories.
• Fixed dead characters getting stuck in Arx Arena combat due to horror sleep status.
• Fixed turn order issue in the fight for the Lady Vengeance.
• Fixed a bug where mask of the shapeshifter could shift you back to original shape.
• Fixed Dream Undone and All-Father, Life-Shaper achievements triggering incorrectly.
• Fixed several issues with Lohse’s shapeshifted form.
• Fixed volatile voidlings having incorrect level in Reaper’s Coast.
• Fixed Arx Death room having puppets that endlessly spawn and die instantly during combat.
• In multiplayer, use client language setting for showing origin names.
• Fixed mirror image of a hero character sometimes being wrong.
• Disabled trading with Kemm when he arrives at Arhu’s.
• Fixed being moved to a different region altogether after teleporting into Windego’s cell.
• Fixed Tarquin not telling you about Godslayer and not showing up at the Graveyard.
• When Malady mentions Tarquin, now set map marker on Tarquin instead of Graveyard cause Tarquin could be at 3 spots.
• Fixed bug where clearing a keybinding would not be saved.
• Fixed “glass weapons” not breaking when using with a skill.
• Fixed issue with Arx pipes puzzle: blessed blood would not propagate correctly.
• Fixed resurrecting sometimes not adding you to combat.
• Fixed not being able to receive skill from an item if you already memorised it but don't meet requirements anymore.
• Fixed a bug where dismissing henchmen seemed to give them a free talent point after you spent it already.
• Fixed being able to use projectile strike skills on items or characters that were out of sight range.
• Fixed characters teleporting automatically.
• Fixed being able to cast Swap Ground out of sight.
• Fixed not being able to talk to Gwydian Rince under certain conditions.
• Fixed being able to use fast targeting to find invisible characters.
• Fixed leaking PPGammaCorrection shader.
• Prevented party management tutorials from playing inside split screen character creation.
• Prevent flee tutorial if no waypoints available.
• Fixed creating water on top of electrified cursed blood: now leaves electrified water.
• In controller mode, fixed talking to ghost when ghost was on top of his corpse.
• Fixed visual effects (e.g. camera shake) playing eternally for second player if he joins game in the middle of the effect.
• Fixed issue with the camera not going correctly to the origin presentation camera in controller mode.
• Fixed AI still using taunt when near death or when no allies left.
• Smoke cloud after using laser ray is now blocking vision.
• Fixed source lich alignment issues and repeating dialogs.
• Made Siwan bleed because dialog says Siwan is bleeding.
• Fixed Almira trade table sometimes generating items of wrong quality.
• Fixed a bug where Illusionist dungeon objects could become invisible after save-load.
• Fixed Qanna fighting and talking while petrified.
• When memorial dig sites are unlocked on map, difficulty check now turns to trivial so you can find them.
UI Fixes:
• Fixed journal map camera clamping.
• Fixed controller journal marking read quests as new when changing tabs.
• Fix Take All button sometimes missing on containers.
• Fix context menu displacement in splitscreen controller UI when opening inventory.
• Fixed text cutoff issues in some UIs.
• Fixed AP bar sometimes disappearing in controller mode when switching characters.
• Controller mode: now show HP bars of characters while it’s not your turn.
• Controller mode: “invite to party” no longer bypasses the diplomacy manager.
• Fixed bug where icon of dismissed character would still be shown in party manager.
• Scrolling through more than four characters in the character-sheet UI now looks good and understandable.
• Selecting a stack in the crafting UI now shows item splitter.
• In controller mode, the Skillbar can now be used in combat when it’s not your turn (for browsing, previewing).
• Fixed issue when in controller mode player would teleport character or use waypoint while in selector mode, camera would not follow character but would still be locked on selector.
• Fixed item tooltip still showing after opening a book, blocking the view of the book.
• Overhead damage numbers displays are now offset, reducing overlap.
• Fixed missing strings for loca in Roll UI.
• Fixed text cut offs and button positioning in Inventory and Character Sheet.
• Fixed scrollbar in inventory sometimes not showing.
• Fixed message boxes with really long text.
• Fixed adding to wares sometimes moving wrong item when shift clicking item in inventory.
• Fixed up/down key assignment confusion on keyboard hotbar UI.
• Fixed close buttons in controls options not showing warning if there are unsaved changes.
• Fixed width of statuses in examine UI.
• Made longer enemy names fit enemy health bars.
• Fixed max gold amount not fitting in icon slot.
• Fixed some cooldowns in skillbar showing zero when it should be one.
• Fixed how main menu and some UIs in GM would handle the Escape button.
• Fixed dialog cutoffs in split screen when players are in different dialogs.
• Can now copy paste in direct connect message box.
• Fixed magic mirror throwing an invalid error message about tags.
• Fixed “mute sound” option in controller mode menu.
• Voice label in character creation was sometimes showing wrong name when choosing origin character.
• Updated backgrounds in the credits screen.
GM Mode:
• Fixed issue that dragging items to inventory went directly into equipment slot.
• Fixed issue with loading a savegame while having new active mods.
• Fixed a crash related to equipment.
• Fixed broken stats for spawned equipment.
• Fixed names and labels of several building blocks.
• Fixed crafting being interrupted by global pause.
• Fixed Music Assets in mood panel.
• Fixed several issues on level binding screen.
• Removed some items from GM menus that shouldn’t have been available.
• Fixed an issue that could happen where a GM couldn’t seem to place an item or character in a certain spot when not using drag and drop.
• Fixed issue with adding physical and magical armour to characters.
• Fixed roll dice UI not showing up on top of some other windows.
• Fixed copied GM Campaign not showing in the list of My Campaigns until player launches GM Campaign Manager screen.
• When GM possesses creature, fixed UI showing tags instead of custom stats.
• Fixed duplication and saving of a shapeshifted character.
• Fixed issue when GM possessed a creature and could use the party management screen (invite/make war).
• Character sheet in GM now uses shortest possible names for stats.
• Fixed Vignette half showing after spamming show/hide.
• Fixed being unable to make choice on vignette screen if skill bar is active in controller mode.
• Fixed player slots drawn outside of the border in the connectivity UI.
• Fixed ambiance not being saved in GM level.
• “New vignette” string can now be localised.
• Fixed "delete" button of exported monsters and items.
• Fixed groups update after exporting any monster or item.
• Fixed dragging newly created monsters to encounter pane.
• Fixed magnifying glass not opening sticky UI when expected.
• Fixed MoodPanel sometimes breaking after loading.
Sound:
• Closing inventory / stats now makes sound.
• Fixed some drop item sounds.
• Fixed drop sound when splitting items.
• Trying to equip item without meeting the requirements makes sound now.
• Fixed music changing to wrong state when switching party members.
• Fixed voice of black ring reaver ghost in RC.
Modding:
• Fixed: not being able to publish campaign after user sets dependency add-on for GM.
• Added extra osiris call CharacterResurrectAndResetXPReward() which resets the resurrected flag of the resurrected character.
• Fixed having to create stats twice before it would be committed.
• Notify user of mods without valid story.

MichaelKn

post 07-Окт-17 12:59 (спустя 40 минут)

Дивинити не хочет со мной дружить.Сперва просадки фпс,теперь не ставится патч,хотя я нигде не ошибся.Жду смерти сохранений тогда)

SUPERMAN7777

post 07-Окт-17 13:01 (спустя 1 минута)

MichaelKn
Такая же проблема, не ставится патч, текущая версия .143.909

Luther_King

post 07-Окт-17 13:10 (спустя 9 минут)

патч ставится, только очень долго

snoopyc

post 07-Окт-17 14:58 (спустя 1 час 47 минут)

Luther_King
5 минут подождал, пошел за кофе, вернулся и все готово.
у меня игра стала лучше работать в полноэкранном режиме clap

dimon-san

post 07-Окт-17 15:30 (спустя 32 минуты)

Ц snoopyc писал(а):

5 минут подождал, пошел за кофе, вернулся и все готово.
у меня игра стала лучше работать в полноэкранном режиме clap
Аналогичная ситуация, только я репак заново переустановил за 5 минут. И при удалении старой игры сейвы удалил, благо только с форта радость вышел, на болота.
Ну нечего новую расу опробую (ящером или нежитью а то Фейн больно крутой перс)
Xatab Спасибо за труд, здоровья тебе nod

snoopyc

post 07-Окт-17 15:40 (спустя 10 минут)

dimon-san
Первый раз проходил игру созданным персом (человек, боец). Вот во втором прохождении выбрал Фейна - персонаж имбовый, да и сюжетка за него слегка меняется clap

добавлено спустя 3 минуты:
_xatab_
Добра картинка
pic

dimon-san

post 07-Окт-17 15:41 (спустя 1 минута)

snoopyc
Я проходил эльфам- магам, очень плохой выбор. С ним многие отказывались общаться, из за того что он людоед facepalm

v1err

post 07-Окт-17 17:19 (спустя 1 час 37 минут)

Воин+убийца с двумя мечами - имба-сочетание. И может легко добраться до кого хочешь, и носит тяжелую броню, и урон адовый. Боевое дело+два оружия+путь убийцы все идут на множители урона в ближнем бою, еще можно инициативу и крит подкрутить, тогда будет чудовище. Можно сон кидать, можно ноги рубить, чтобы не убежали. Короче мясник)

Exorcisto

post 07-Окт-17 17:49 (спустя 29 минут)

Обновлял патчем предыдущую версию репака (909)

Код:

Divinity: Original Sin 2 patch log
Incorrect version of: E:\Games\Divinity - Original Sin 2\\bin\EoCApp.exe
Incorrect version of: E:\Games\Divinity - Original Sin 2\\bin\SupportTool.exe
Кто-нибудь может скинуть эти два экзешника с пропатченной версии Хатаба?

snoopyc

post 07-Окт-17 20:20 (спустя 2 часа 31 минута)

v1err
Фейн у меня рыцарь с двуручным мечом, Себилла рога. Получаю кайф от игры monkey
Exorcisto
Скрытый текст

Текущее время: 03-Окт 15:20

Часовой пояс: GMT + 3



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